A tap now moves to the next multiple of VOLUME_STEP rather than adding it, so 23 goes to 25 and 25 goes to 30 and the levels stay round. The panel counts taps and lets the speakers do the rounding from whatever level they are actually at, since the phone's copy can be seconds old; the same rule is mirrored in JS so the optimistic number never has to correct itself when the reply lands. The input picker also asks the AVR which sources are still switched on (SSSOD ?) and leaves out the ones deleted in its setup menu. Sources it does not mention are kept, so a model that ignores the command shows its whole list rather than nothing; deleted sources also keep their names, in case the AVR is sitting on one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
287 lines
8.9 KiB
JavaScript
287 lines
8.9 KiB
JavaScript
/* The panel. Every control acts immediately and reconciles with what the
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speakers report a moment later, because a remote that waits for a
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network round trip before it looks like it did anything feels broken. */
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const STEP = Number(document.documentElement.dataset.step) || 2;
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const POLL_MS = 5000;
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const el = (sel, root = document) => root.querySelector(sel);
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const els = (sel, root = document) => Array.from(root.querySelectorAll(sel));
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const ui = {
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foot: el('[data-role="foot"]'),
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toast: el('[data-role="toast"]'),
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refresh: el('[data-role="refresh"]'),
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splitAll: el('[data-role="split-all"]'),
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avrStatus: el('[data-role="avr-status"]'),
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inputButton: el('[data-role="input-button"]'),
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inputName: el('[data-role="input-name"]'),
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sheet: el('[data-role="sheet"]'),
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options: el('[data-role="options"]'),
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};
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const rooms = {};
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let inputs = [];
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let currentInput = null;
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/* --- transport -------------------------------------------------------- */
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async function api(path, body) {
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const options = body === undefined
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? {}
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: { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body) };
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const response = await fetch(path, options);
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let data = {};
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try { data = await response.json(); } catch (_) { /* empty or not JSON */ }
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if (!response.ok) throw new Error(data.error || `${response.status} ${response.statusText}`);
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return data;
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}
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let toastTimer;
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function toast(message) {
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ui.toast.textContent = message;
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ui.toast.hidden = false;
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clearTimeout(toastTimer);
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toastTimer = setTimeout(() => { ui.toast.hidden = true; }, 4000);
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}
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/* --- rooms ------------------------------------------------------------ */
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els('.room').forEach((node) => {
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const key = node.dataset.room;
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const room = {
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key,
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node,
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level: el('[data-role="level"]', node),
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bar: el('[data-role="bar"]', node),
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toggle: el('[data-role="group"]', node),
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toggleLabel: el('[data-role="group-label"]', node),
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steps: els('.step', node),
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volume: null,
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grouped: false,
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available: false,
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taps: 0, // button presses not yet sent
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inflight: false,
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busy: false, // a grouping change is in flight
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};
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rooms[key] = room;
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room.steps.forEach((button) => {
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const direction = Number(button.dataset.delta);
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holdable(button, () => nudge(key, direction));
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});
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room.toggle.addEventListener('click', () => setGrouped(key, !room.grouped));
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});
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function paintRoom(room) {
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const known = room.volume !== null && room.volume !== undefined;
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room.level.textContent = known ? room.volume : '—';
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room.bar.style.width = `${known ? room.volume : 0}%`;
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room.node.classList.toggle('offline', !room.available);
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room.steps.forEach((button) => { button.disabled = !room.available; });
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room.toggle.disabled = !room.available;
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room.toggle.classList.toggle('busy', room.busy);
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room.toggle.setAttribute('aria-pressed', String(room.grouped));
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room.toggleLabel.textContent = room.grouped ? 'Grouped with AVR' : 'Separate';
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}
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/* Press and hold to keep moving, accelerating as you hold. */
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function holdable(node, action) {
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let timer = null;
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let delay = 420;
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const stop = () => { clearTimeout(timer); timer = null; delay = 420; };
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const tick = () => {
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action();
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delay = Math.max(130, delay * 0.72);
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timer = setTimeout(tick, delay);
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};
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node.addEventListener('pointerdown', (event) => {
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if (event.button > 0 || node.disabled) return;
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event.preventDefault(); // also suppresses the click that would double-fire
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action();
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timer = setTimeout(tick, delay);
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});
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['pointerup', 'pointercancel', 'pointerleave'].forEach((type) => node.addEventListener(type, stop));
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}
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/* A tap lands on the next multiple of STEP rather than adding STEP, so a
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level of 23 goes to 25 on the way up and 20 on the way down. Mirrors
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stepped_level() in controller.py -- the panel guesses with it, the
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speakers are the ones that decide. */
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function nextLevel(current, direction) {
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if (direction > 0) return Math.min(100, (Math.floor(current / STEP) + 1) * STEP);
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const aligned = Math.floor(current / STEP) * STEP;
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return Math.max(0, aligned === current ? current - STEP : aligned);
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}
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function nudge(key, direction) {
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const room = rooms[key];
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if (!room.available) return;
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room.volume = nextLevel(room.volume ?? 0, direction);
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room.taps += direction;
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paintRoom(room);
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if (room.taps === 0) refresh(); // taps cancelled out; take the real level
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else flushVolume(key);
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}
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/* A burst of taps collapses into one call, so holding + does not queue up
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thirty requests the speakers then have to chew through. */
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async function flushVolume(key) {
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const room = rooms[key];
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if (room.inflight || !room.taps) return;
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const steps = room.taps;
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room.taps = 0;
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room.inflight = true;
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try {
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const data = await api('/api/volume', { target: key, steps });
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if (!room.taps) {
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room.volume = data.level;
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paintRoom(room);
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}
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} catch (error) {
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toast(error.message);
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refresh();
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} finally {
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room.inflight = false;
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if (room.taps) flushVolume(key);
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}
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}
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async function setGrouped(key, joined) {
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const room = rooms[key];
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if (room.busy || !room.available) return;
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room.busy = true;
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room.grouped = joined; // show the new state while the speakers catch up
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paintRoom(room);
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try {
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const data = await api('/api/group', { target: key, joined });
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applyJoined(data.joined || []);
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} catch (error) {
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toast(error.message);
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} finally {
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room.busy = false;
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refresh();
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}
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}
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function applyJoined(joined) {
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Object.values(rooms).forEach((room) => {
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room.grouped = joined.includes(room.key);
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paintRoom(room);
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});
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}
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ui.splitAll.addEventListener('click', async () => {
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try {
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applyJoined([]);
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const data = await api('/api/group/none');
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applyJoined(data.joined || []);
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} catch (error) {
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toast(error.message);
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} finally {
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refresh();
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}
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});
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/* --- the input picker -------------------------------------------------- */
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ui.inputButton.addEventListener('click', openSheet);
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el('[data-role="scrim"]').addEventListener('click', closeSheet);
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el('[data-role="sheet-close"]').addEventListener('click', closeSheet);
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function sheetOpen() { return !ui.sheet.hidden; }
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function openSheet() {
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if (!inputs.length) {
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toast('No inputs reported by the AVR yet');
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return;
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}
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ui.options.innerHTML = '';
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inputs.forEach((source) => {
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const option = document.createElement('button');
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option.className = 'option';
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option.setAttribute('aria-current', String(currentInput && currentInput.code === source.code));
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option.innerHTML = '<span></span><span class="code"></span>';
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option.firstChild.textContent = source.name;
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option.lastChild.textContent = source.code;
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option.addEventListener('click', () => chooseInput(source));
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ui.options.appendChild(option);
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});
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ui.sheet.hidden = false;
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}
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function closeSheet() { ui.sheet.hidden = true; }
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async function chooseInput(source) {
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closeSheet();
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currentInput = source;
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ui.inputName.textContent = source.name;
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try {
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const data = await api('/api/avr/input', { code: source.code });
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currentInput = data;
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ui.inputName.textContent = data.name;
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} catch (error) {
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toast(error.message);
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refresh();
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}
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}
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/* --- state ------------------------------------------------------------- */
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function render(state) {
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(state.rooms || []).forEach((incoming) => {
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const room = rooms[incoming.key];
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if (!room) return;
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room.available = incoming.available;
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room.grouped = incoming.grouped;
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// Do not stomp on a volume the user is in the middle of changing.
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if (!room.taps && !room.inflight) room.volume = incoming.volume;
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paintRoom(room);
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});
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const avr = state.avr || {};
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inputs = avr.inputs || [];
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currentInput = avr.input || null;
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ui.inputName.textContent = currentInput ? currentInput.name : '—';
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ui.avrStatus.textContent = avr.connected ? 'ready' : 'offline';
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ui.avrStatus.classList.toggle('on', Boolean(avr.connected));
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const problems = state.errors || [];
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ui.foot.textContent = problems.length ? problems[0] : (state.demo ? 'demo mode — no real speakers' : '');
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ui.foot.classList.toggle('bad', problems.length > 0);
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}
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let refreshing = false;
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async function refresh() {
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if (refreshing) return;
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refreshing = true;
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try {
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render(await api('/api/state'));
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} catch (error) {
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ui.foot.textContent = error.message;
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ui.foot.classList.add('bad');
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} finally {
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refreshing = false;
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}
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}
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function busy() {
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return sheetOpen() || Object.values(rooms).some((r) => r.taps || r.inflight || r.busy);
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}
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ui.refresh.addEventListener('click', () => {
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ui.refresh.classList.add('spin');
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setTimeout(() => ui.refresh.classList.remove('spin'), 700);
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refresh();
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});
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setInterval(() => {
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if (document.visibilityState === 'visible' && !busy()) refresh();
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}, POLL_MS);
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document.addEventListener('visibilitychange', () => {
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if (document.visibilityState === 'visible') refresh();
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});
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Object.values(rooms).forEach(paintRoom);
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refresh();
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