/* The panel. Every control acts immediately and reconciles with what the speakers report a moment later, because a remote that waits for a network round trip before it looks like it did anything feels broken. */ const STEP = Number(document.documentElement.dataset.step) || 2; const POLL_MS = 5000; const el = (sel, root = document) => root.querySelector(sel); const els = (sel, root = document) => Array.from(root.querySelectorAll(sel)); const ui = { foot: el('[data-role="foot"]'), toast: el('[data-role="toast"]'), refresh: el('[data-role="refresh"]'), splitAll: el('[data-role="split-all"]'), avrStatus: el('[data-role="avr-status"]'), inputButton: el('[data-role="input-button"]'), inputName: el('[data-role="input-name"]'), sheet: el('[data-role="sheet"]'), options: el('[data-role="options"]'), }; const rooms = {}; let inputs = []; let currentInput = null; /* --- transport -------------------------------------------------------- */ async function api(path, body) { const options = body === undefined ? {} : { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body) }; const response = await fetch(path, options); let data = {}; try { data = await response.json(); } catch (_) { /* empty or not JSON */ } if (!response.ok) throw new Error(data.error || `${response.status} ${response.statusText}`); return data; } let toastTimer; function toast(message) { ui.toast.textContent = message; ui.toast.hidden = false; clearTimeout(toastTimer); toastTimer = setTimeout(() => { ui.toast.hidden = true; }, 4000); } /* --- rooms ------------------------------------------------------------ */ els('.room').forEach((node) => { const key = node.dataset.room; const room = { key, node, level: el('[data-role="level"]', node), bar: el('[data-role="bar"]', node), toggle: el('[data-role="group"]', node), toggleLabel: el('[data-role="group-label"]', node), steps: els('.step', node), volume: null, grouped: false, available: false, taps: 0, // button presses not yet sent inflight: false, busy: false, // a grouping change is in flight }; rooms[key] = room; room.steps.forEach((button) => { const direction = Number(button.dataset.delta); holdable(button, () => nudge(key, direction)); }); room.toggle.addEventListener('click', () => setGrouped(key, !room.grouped)); }); function paintRoom(room) { const known = room.volume !== null && room.volume !== undefined; room.level.textContent = known ? room.volume : '—'; room.bar.style.width = `${known ? room.volume : 0}%`; room.node.classList.toggle('offline', !room.available); room.steps.forEach((button) => { button.disabled = !room.available; }); room.toggle.disabled = !room.available; room.toggle.classList.toggle('busy', room.busy); room.toggle.setAttribute('aria-pressed', String(room.grouped)); room.toggleLabel.textContent = room.grouped ? 'Grouped with AVR' : 'Separate'; } /* Press and hold to keep moving, accelerating as you hold. */ function holdable(node, action) { let timer = null; let delay = 420; const stop = () => { clearTimeout(timer); timer = null; delay = 420; }; const tick = () => { action(); delay = Math.max(130, delay * 0.72); timer = setTimeout(tick, delay); }; node.addEventListener('pointerdown', (event) => { if (event.button > 0 || node.disabled) return; event.preventDefault(); // also suppresses the click that would double-fire action(); timer = setTimeout(tick, delay); }); ['pointerup', 'pointercancel', 'pointerleave'].forEach((type) => node.addEventListener(type, stop)); } /* A tap lands on the next multiple of STEP rather than adding STEP, so a level of 23 goes to 25 on the way up and 20 on the way down. Mirrors stepped_level() in controller.py -- the panel guesses with it, the speakers are the ones that decide. */ function nextLevel(current, direction) { if (direction > 0) return Math.min(100, (Math.floor(current / STEP) + 1) * STEP); const aligned = Math.floor(current / STEP) * STEP; return Math.max(0, aligned === current ? current - STEP : aligned); } function nudge(key, direction) { const room = rooms[key]; if (!room.available) return; room.volume = nextLevel(room.volume ?? 0, direction); room.taps += direction; paintRoom(room); if (room.taps === 0) refresh(); // taps cancelled out; take the real level else flushVolume(key); } /* A burst of taps collapses into one call, so holding + does not queue up thirty requests the speakers then have to chew through. */ async function flushVolume(key) { const room = rooms[key]; if (room.inflight || !room.taps) return; const steps = room.taps; room.taps = 0; room.inflight = true; try { const data = await api('/api/volume', { target: key, steps }); if (!room.taps) { room.volume = data.level; paintRoom(room); } } catch (error) { toast(error.message); refresh(); } finally { room.inflight = false; if (room.taps) flushVolume(key); } } async function setGrouped(key, joined) { const room = rooms[key]; if (room.busy || !room.available) return; room.busy = true; room.grouped = joined; // show the new state while the speakers catch up paintRoom(room); try { const data = await api('/api/group', { target: key, joined }); applyJoined(data.joined || []); } catch (error) { toast(error.message); } finally { room.busy = false; refresh(); } } function applyJoined(joined) { Object.values(rooms).forEach((room) => { room.grouped = joined.includes(room.key); paintRoom(room); }); } ui.splitAll.addEventListener('click', async () => { try { applyJoined([]); const data = await api('/api/group/none'); applyJoined(data.joined || []); } catch (error) { toast(error.message); } finally { refresh(); } }); /* --- the input picker -------------------------------------------------- */ ui.inputButton.addEventListener('click', openSheet); el('[data-role="scrim"]').addEventListener('click', closeSheet); el('[data-role="sheet-close"]').addEventListener('click', closeSheet); function sheetOpen() { return !ui.sheet.hidden; } function openSheet() { if (!inputs.length) { toast('No inputs reported by the AVR yet'); return; } ui.options.innerHTML = ''; inputs.forEach((source) => { const option = document.createElement('button'); option.className = 'option'; option.setAttribute('aria-current', String(currentInput && currentInput.code === source.code)); option.innerHTML = ''; option.firstChild.textContent = source.name; option.lastChild.textContent = source.code; option.addEventListener('click', () => chooseInput(source)); ui.options.appendChild(option); }); ui.sheet.hidden = false; } function closeSheet() { ui.sheet.hidden = true; } async function chooseInput(source) { closeSheet(); currentInput = source; ui.inputName.textContent = source.name; try { const data = await api('/api/avr/input', { code: source.code }); currentInput = data; ui.inputName.textContent = data.name; } catch (error) { toast(error.message); refresh(); } } /* --- state ------------------------------------------------------------- */ function render(state) { (state.rooms || []).forEach((incoming) => { const room = rooms[incoming.key]; if (!room) return; room.available = incoming.available; room.grouped = incoming.grouped; // Do not stomp on a volume the user is in the middle of changing. if (!room.taps && !room.inflight) room.volume = incoming.volume; paintRoom(room); }); const avr = state.avr || {}; inputs = avr.inputs || []; currentInput = avr.input || null; ui.inputName.textContent = currentInput ? currentInput.name : '—'; ui.avrStatus.textContent = avr.connected ? 'ready' : 'offline'; ui.avrStatus.classList.toggle('on', Boolean(avr.connected)); const problems = state.errors || []; ui.foot.textContent = problems.length ? problems[0] : (state.demo ? 'demo mode — no real speakers' : ''); ui.foot.classList.toggle('bad', problems.length > 0); } let refreshing = false; async function refresh() { if (refreshing) return; refreshing = true; try { render(await api('/api/state')); } catch (error) { ui.foot.textContent = error.message; ui.foot.classList.add('bad'); } finally { refreshing = false; } } function busy() { return sheetOpen() || Object.values(rooms).some((r) => r.taps || r.inflight || r.busy); } ui.refresh.addEventListener('click', () => { ui.refresh.classList.add('spin'); setTimeout(() => ui.refresh.classList.remove('spin'), 700); refresh(); }); setInterval(() => { if (document.visibilityState === 'visible' && !busy()) refresh(); }, POLL_MS); document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'visible') refresh(); }); Object.values(rooms).forEach(paintRoom); refresh();