"""The actual behaviour of the panel, on top of the HEOS CLI client. The interesting part is grouping. A HEOS "In-Room Group" (your pair of Home 200s) is addressed by a gid and behaves like one speaker -- until you merge it into the AVR's group, at which point that gid stops existing and its two players are just two members of the AVR's group. Two consequences drive most of the code below: * Merging must send EVERY member pid of the pair, not just its leader, or the second Home 200 gets left behind. * Unmerging must re-issue set_group with the pair's own pids to put the pair back together, so we have to remember what they were. Everything, including the AVR's own inputs, goes over the one HEOS connection now -- there used to be a second client here for the AVR's Denon Telnet port, only for its renamed input list, but HEOS reports those same renamed names itself (browse/browse on the AVR's own pid), so the Telnet side added a protocol for no remaining benefit. """ import json import threading import time from pathlib import Path from heos import HeosClient, HeosError, parse_message MEMBERS_FILE = Path(__file__).with_name("members.json") def stepped_level(current: int, steps: int, size: int) -> int: """Where the volume lands after `steps` taps of +/-. A tap moves to the next multiple of `size` rather than adding `size`, so a level of 23 with a step of 5 goes 23 -> 25 -> 30 on the way up and 23 -> 20 -> 15 on the way down. Levels that are already on a multiple simply move a whole step. """ if steps > 0: landing = (current // size + steps) * size elif steps < 0: aligned = current // size * size first = current - size if aligned == current else aligned landing = first - (-steps - 1) * size else: return current return max(0, min(100, landing)) class TargetError(ValueError): """We cannot find that room on the network right now.""" class Controller: def __init__(self, cfg): self.cfg = cfg self.heos = HeosClient(cfg.HEOS_HOST, cfg.HEOS_PORT) self._lock = threading.RLock() self._members_file = Path(getattr(cfg, "MEMBERS_FILE", MEMBERS_FILE)) self._learned = _load_learned(self._members_file) self._players = [] self._groups = [] self._scanned_at = 0.0 threading.Thread(target=self._keep_warm, daemon=True).start() def _keep_warm(self): """HEOS hangs up on idle connections; a heartbeat keeps the first button press of the evening as quick as the second.""" while True: time.sleep(240) try: self.heos.heart_beat() except HeosError: pass # -- network picture ----------------------------------------------- def scan(self) -> dict: """Re-read every player and group, and remember what the rooms are made of while we can see them.""" with self._lock: self._players = self.heos.command("player/get_players").get("payload", []) self._groups = self.heos.command("group/get_groups").get("payload", []) self._scanned_at = time.monotonic() self._learn_members() return {"players": self._players, "groups": self._groups} def _fresh(self, max_age: float = 2.0): if time.monotonic() - self._scanned_at > max_age: self.scan() def _player_pid(self, name: str): for player in self._players: if player.get("name") == name: return player.get("pid") return None def _group_named(self, name: str): for group in self._groups: if group.get("name") == name: return group return None @staticmethod def _ordered_pids(group: dict) -> list: """Member pids with the leader first -- HEOS makes the first pid in a set_group call the leader, so the order is not cosmetic.""" players = group.get("players", []) leaders = [p for p in players if p.get("role") == "leader"] others = [p for p in players if p.get("role") != "leader"] return [p.get("pid") for p in leaders + others] def _learn_members(self): """Record what each room's group is made of whenever we catch it standing on its own, so we can rebuild it after a merge.""" host_pid = self._host_pid() changed = False for key in self.cfg.ROOM_KEYS: if "players" in self.cfg.TARGETS[key]: continue # configured by hand, nothing to learn group = self._group_named(self.cfg.TARGETS[key]["heos_name"]) if not group: continue pids = self._ordered_pids(group) if host_pid in pids: continue # currently merged with the AVR: not its own shape if self._learned.get(key) != pids: self._learned[key] = pids changed = True if changed: _save_learned(self._members_file, self._learned) # -- resolving rooms to pids --------------------------------------- def _host_pid(self): """The AVR is always a plain player. Resolving it by player name matters: once it leads a group, HEOS also reports a *group* under the very same name.""" target = self.cfg.TARGETS[self.cfg.HOST_KEY] pid = self._player_pid(target["heos_name"]) if pid is None: raise TargetError(f"No HEOS player named '{target['heos_name']}' (the AVR) was found") return pid def member_pids(self, key: str) -> list: """Every player that makes up a room, leader first.""" if key not in self.cfg.TARGETS: raise TargetError(f"Unknown room '{key}'") if key == self.cfg.HOST_KEY: return [self._host_pid()] target = self.cfg.TARGETS[key] name = target["heos_name"] if "players" in target: pids = [] for player_name in target["players"]: pid = self._player_pid(player_name) if pid is None: raise TargetError(f"No HEOS player named '{player_name}' was found") pids.append(pid) return pids # A group under this name wins over a player under the same name: # a stereo pair is usually named after its left-hand speaker. host_pid = self._host_pid() group = self._group_named(name) if group: pids = self._ordered_pids(group) if host_pid not in pids: return pids known = self._learned.get(key) if known: live = {p.get("pid") for p in self._players} if all(pid in live for pid in known): return known pid = self._player_pid(name) if pid is not None: return [pid] raise TargetError( f"No HEOS player or group named '{name}' was found. " f"Check GET /api/targets for the names HEOS actually reports." ) # -- volume --------------------------------------------------------- def _volume_handles(self, key: str) -> list: """Where volume for this room lives right now, as (scope, id). A room that is its own HEOS group has a single group volume. Once it is merged into the AVR's group that gid is gone, and the only knobs left are the member players' own volumes. """ pids = self.member_pids(key) if len(pids) > 1: wanted = set(pids) for group in self._groups: if {p.get("pid") for p in group.get("players", [])} == wanted: return [("group", group["gid"])] return [("player", pid) for pid in pids] @staticmethod def _id_param(scope: str) -> str: return "pid" if scope == "player" else "gid" def _read_volume(self, scope, obj_id) -> int: reply = self.heos.command(f"{scope}/get_volume", **{self._id_param(scope): obj_id}) return int(parse_message(reply["heos"]["message"]).get("level", -1)) def volume(self, key: str) -> int: with self._lock: self._fresh() scope, obj_id = self._volume_handles(key)[0] return self._read_volume(scope, obj_id) def set_volume(self, key: str, level: int) -> int: level = max(0, min(100, int(level))) with self._lock: self._fresh() for scope, obj_id in self._volume_handles(key): self.heos.command( f"{scope}/set_volume", **{self._id_param(scope): obj_id}, level=level ) return level def nudge_volume(self, key: str, delta: int) -> int: """Move volume by delta and report where it landed. Absolute rather than HEOS's own volume_up/down, because the UI coalesces a fast burst of taps into one call and volume_up caps its step at 10. """ with self._lock: self._fresh() handles = self._volume_handles(key) current = self._read_volume(*handles[0]) level = max(0, min(100, current + int(delta))) for scope, obj_id in handles: self.heos.command( f"{scope}/set_volume", **{self._id_param(scope): obj_id}, level=level ) return level def step_volume(self, key: str, steps: int) -> int: """Move by whole taps, landing on multiples of VOLUME_STEP. Counted in taps rather than points so the speakers' own level is what gets rounded, even when the phone's copy of it is a few seconds stale. """ with self._lock: self._fresh() handles = self._volume_handles(key) level = stepped_level( self._read_volume(*handles[0]), int(steps), self.cfg.VOLUME_STEP ) for scope, obj_id in handles: self.heos.command( f"{scope}/set_volume", **{self._id_param(scope): obj_id}, level=level ) return level def toggle_mute(self, key: str): with self._lock: self._fresh() for scope, obj_id in self._volume_handles(key): self.heos.command(f"{scope}/toggle_mute", **{self._id_param(scope): obj_id}) # -- grouping -------------------------------------------------------- def _host_group_pids(self) -> set: """Every pid currently in the AVR's group (empty if it is alone).""" host_pid = self._host_pid() for group in self._groups: pids = {p.get("pid") for p in group.get("players", [])} if host_pid in pids and len(pids) > 1: return pids return set() def joined_keys(self) -> list: joined, host_pids = [], self._host_group_pids() for key in self.cfg.ROOM_KEYS: try: if host_pids & set(self.member_pids(key)): joined.append(key) except TargetError: continue return joined def group_targets(self, host_key: str, member_keys: list) -> list: """One set_group call: the host's pid first -- that is what makes it the leader whose content everyone else plays -- then every member pid of every room listed.""" with self._lock: self._fresh() pids = list(self.member_pids(host_key)) for key in member_keys: pids.extend(self.member_pids(key)) self.heos.command("group/set_group", pid=",".join(str(p) for p in pids)) return pids def ungroup(self, key: str) -> list: """Stand a room back up on its own. For the Home 200 pair this re-forms the pair rather than leaving two lone speakers behind.""" with self._lock: self._fresh() pids = self.member_pids(key) self.heos.command("group/set_group", pid=",".join(str(p) for p in pids)) return pids def join(self, key: str) -> list: """Add a room to the AVR's group. set_group replaces a group wholesale, so the call has to name everyone who is already in it as well as the newcomer.""" with self._lock: self.scan() wanted = set(self.joined_keys()) | {key} self.group_targets(self.cfg.HOST_KEY, [k for k in self.cfg.ROOM_KEYS if k in wanted]) self.scan() self._nudge_avr_input() return self.joined_keys() def _nudge_avr_input(self): """A room that has just joined the AVR's group sometimes stays silent on it until the AVR's input is reselected -- but that has to happen the way the HEOS app does it (browse/play_input, over HEOS itself) to actually push audio to the new member. Re-issuing the input over the AVR's own Telnet port does not: that just tells the AVR which of its jacks to listen to, it says nothing to HEOS about who should be streaming it. Best-effort: a join has already succeeded by the time this runs, so a HEOS hiccup here should not turn it into a failure.""" try: current = self.avr_current_input() if current: self.play_heos_input(self.cfg.HOST_KEY, current["code"]) except HeosError: pass def leave(self, key: str) -> list: """Remove one room. Deliberately does not rewrite the AVR's group: whatever is still joined keeps playing without a hiccup.""" with self._lock: self.scan() if key in self.joined_keys(): self.ungroup(key) self.scan() return self.joined_keys() def set_membership(self, joined: list) -> list: """Make the AVR's group contain exactly these rooms and no others.""" with self._lock: self.scan() wanted = [k for k in self.cfg.ROOM_KEYS if k in joined] for key in list(self.joined_keys()): if key not in wanted: self.ungroup(key) if wanted: self.group_targets(self.cfg.HOST_KEY, wanted) self.scan() return self.joined_keys() # -- playback (kept for the original bridge's API) -------------------- def playback_pid(self, key: str): return self.member_pids(key)[0] def play_state(self, key: str, state: str): with self._lock: self._fresh() self.heos.command("player/set_play_state", pid=self.playback_pid(key), state=state) def get_play_state(self, key: str) -> str: """"play", "pause" or "stop" for whatever this room is doing.""" with self._lock: self._fresh() reply = self.heos.command("player/get_play_state", pid=self.playback_pid(key)) return parse_message(reply["heos"]["message"]).get("state", "stop") def toggle_play(self, key: str, state: str = None) -> str: """Start or stop a room. With no state, flips whatever it is doing now -- read from the speakers rather than trusted from the phone, whose copy can be a few seconds old. A room that is grouped shares the AVR's transport, so this stops the whole group. That is HEOS's doing, not ours: a group has one thing playing, by definition. """ with self._lock: self._fresh() if state is None: state = "pause" if self.get_play_state(key) == "play" else "play" self.heos.command( "player/set_play_state", pid=self.playback_pid(key), state=state ) return state def skip(self, key: str, direction: str): with self._lock: self._fresh() command = "play_next" if direction == "next" else "play_previous" self.heos.command(f"player/{command}", pid=self.playback_pid(key)) def heos_inputs(self, key: str) -> list: """A player's physical inputs, as HEOS itself lists them -- under whatever names you gave them in the AVR's own setup menu. HEOS carries those renamed labels, not just its generic ids, so this is the same list the HEOS app itself shows under Sources.""" with self._lock: self._fresh() reply = self.heos.command("browse/browse", sid=self.playback_pid(key)) return [{"name": i.get("name"), "input_id": i.get("mid")} for i in reply.get("payload", [])] def play_heos_input(self, key: str, input_id: str, source_key: str = None): with self._lock: self._fresh() params = {"pid": self.playback_pid(key), "input": input_id} if source_key: params["spid"] = self.playback_pid(source_key) self.heos.command("browse/play_input", **params) # -- the AVR's inputs, all of it over HEOS ------------------------------ def avr_connected(self) -> bool: with self._lock: self._fresh() try: self._host_pid() return True except TargetError: return False def avr_inputs(self) -> list: """{"code", "name"} pairs for the picker -- heos_inputs()'s shape, renamed to match what the UI and /api/avr/* already send and expect. Narrowed and ordered by AVR_INPUT_CODES, same as before, except the codes it matches are now HEOS's own ("inputs/aux_in_1"), not the AVR's Telnet ones ("AUX1").""" sources = self.heos_inputs(self.cfg.HOST_KEY) codes = getattr(self.cfg, "AVR_INPUT_CODES", None) if codes: order = {code: i for i, code in enumerate(codes)} sources = sorted( (s for s in sources if s["input_id"] in order), key=lambda s: order[s["input_id"]], ) return [{"code": s["input_id"], "name": s["name"]} for s in sources] def avr_current_input(self): """{"code", "name"} for whatever the AVR is playing right now, or None if that is not a local input (or the AVR is unreachable).""" with self._lock: self._fresh() try: reply = self.heos.command( "player/get_now_playing_media", pid=self._host_pid() ) except (TargetError, HeosError): return None payload = reply.get("payload") or {} mid = payload.get("mid", "") if not mid.startswith("inputs/"): return None return {"code": mid, "name": payload.get("station") or payload.get("song") or mid} def avr_select_input(self, code: str) -> dict: self.play_heos_input(self.cfg.HOST_KEY, code) name = next((s["name"] for s in self.avr_inputs() if s["code"] == code), code) return {"code": code, "name": name} # -- one snapshot for the UI ------------------------------------------ def state(self) -> dict: snapshot = { "host": {"key": self.cfg.HOST_KEY, "label": self.cfg.TARGETS[self.cfg.HOST_KEY]["label"]}, "rooms": [], "avr": {"connected": False, "input": None, "inputs": []}, "heos_ok": True, "errors": [], } with self._lock: try: self.scan() joined = set(self.joined_keys()) for key in self.cfg.ROOM_KEYS: room = { "key": key, "label": self.cfg.TARGETS[key]["label"], "available": True, "grouped": key in joined, "volume": None, "play_state": None, "error": None, } try: scope, obj_id = self._volume_handles(key)[0] room["volume"] = self._read_volume(scope, obj_id) room["play_state"] = self.get_play_state(key) except (TargetError, HeosError, KeyError) as exc: room["available"] = False room["error"] = str(exc) snapshot["rooms"].append(room) except (HeosError, TargetError) as exc: snapshot["heos_ok"] = False snapshot["errors"].append(str(exc)) snapshot["rooms"] = [ {"key": key, "label": self.cfg.TARGETS[key]["label"], "available": False, "grouped": False, "volume": None, "play_state": None, "error": str(exc)} for key in self.cfg.ROOM_KEYS ] try: snapshot["avr"] = { "connected": self.avr_connected(), "inputs": self.avr_inputs(), "input": self.avr_current_input(), } except (HeosError, TargetError) as exc: snapshot["errors"].append(str(exc)) return snapshot def _load_learned(path: Path) -> dict: try: return json.loads(path.read_text()) except (OSError, ValueError): return {} def _save_learned(path: Path, data: dict): try: path.write_text(json.dumps(data, indent=2)) except OSError: pass # a read-only checkout just means we re-learn next time