Add song progress bar
Deploy HEOS panel / deploy (push) Successful in 25s

This commit is contained in:
2026-09-16 15:03:45 +02:00
parent 58a2dedc03
commit 4dd7e298a5
5 changed files with 103 additions and 6 deletions
+18
View File
@@ -88,6 +88,7 @@ els('.room').forEach((node) => {
cover: el('[data-role="cover"]', node),
song: el('[data-role="song"]', node),
artist: el('[data-role="artist"]', node),
progress: el('[data-role="progress"]', node),
steps: els('.step', node),
volume: null,
playState: null,
@@ -131,6 +132,7 @@ function paintRoom(room) {
room.steps.forEach((button) => { button.disabled = !room.available; });
paintTrack(room);
const playing = room.playState === 'play';
room.node.classList.toggle('playing', playing);
room.play.classList.toggle('playing', playing);
room.play.disabled = !room.available || room.playState === null;
room.play.setAttribute(
@@ -183,6 +185,22 @@ function renderTrack(track, refs) {
function paintTrack(room) {
renderTrack(room.available ? room.track : null, room);
paintProgress(room);
}
/* The discreet cursor on the line below the song, sized off the same
{position_ms, duration_ms} the poll hands back -- absent for anything
HEOS never sends a progress event for (an AVR input, an internet radio
stream with no fixed length), in which case the line stays plain. */
function paintProgress(room) {
const track = room.available ? room.track : null;
room.progress.hidden = !track;
if (!track) return;
const { position_ms: position, duration_ms: duration } = track;
const known = typeof duration === 'number' && duration > 0 && typeof position === 'number';
const percent = known ? Math.min(100, Math.max(0, (position / duration) * 100)) : 0;
room.progress.classList.toggle('known', known);
room.progress.style.setProperty('--progress', percent);
}
/* A merged room moves into the host's card, because that is what merging